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The main objective of Linkz is to connect all the open ends of the pipes, electronic circuits, roads or whatever tiles you may be using together so they form continuos shapes. And all this takes place in the form as a race against time.
A simple enough task you might think. Granted, a 5 x 5 map is not very difficult to complete (try and top my 6 seconds!) but the bigger the maps get the more complex the shapes will be and you should be busy quite some time solving a 50 x 50 map.
For those who don't want to have the game take this long there is also the option to choose any size between 5 x 5 and 50 x 50 and there are also some default sizes to choose from so you can compete with your friends.
You will have access to a range of 10 different sets of tiles with some very strange and interresting alternatives, the smart person will learn how to use the characteristics of every set of tiles to his own advantage as Linkz will allow you to swap tiles during the game.
Besides having these 10 pre-designed sets of Tiles you can also use your own self-made sets or use sets downloaded elsewhere. You can create custom tiles using any graphics application and download the Tiles Development Kit (TDK) for information and some samples and templates.
Although all maps can be solved, you might get into problems when you're working with a big map and lose track of the open ends, for those people there is an option to graphically mark all the open ends so you can quickly see where there's more work to be done.
Control is done by mouse, left click to rotate the tile below the mouse pointer clockwise, right click to go the other way around. Most of the other features are conveniently available through the Function keys so you can quickly select a new map if things get rough.